Jesús Machina
  • Home
  • Level & Environment
  • Brainstorming
  • Blog
  • Resume
© All rights reserved
𝟬𝟰 - 𝗟𝗲𝘃𝗲𝗹 𝗘𝘅𝗽𝗹𝗼𝗿𝗮𝘁𝗶𝗼𝗻: 𝗖𝗹𝗼𝘀𝗲𝘀𝘁 𝗨𝗻𝗲𝘅𝗽𝗹𝗼𝗿𝗲𝗱 𝗔𝗿𝗲𝗮
𝟬𝟰 - 𝗟𝗲𝘃𝗲𝗹 𝗘𝘅𝗽𝗹𝗼𝗿𝗮𝘁𝗶𝗼𝗻: 𝗖𝗹𝗼𝘀𝗲𝘀𝘁 𝗨𝗻𝗲𝘅𝗽𝗹𝗼𝗿𝗲𝗱 𝗔𝗿𝗲𝗮
03 - Designing with Perspective: How Cameras Shape Levels
03 - Designing with Perspective: How Cameras Shape Levels
Level Design Reel
Level Design Reel
02.- The 5 Ingredients of Game Town Design
02.- The 5 Ingredients of Game Town Design
01.- The Building Pie
01.- The Building Pie
District 02 - Cyberpunk Themed District for online social game project
District 02 - Cyberpunk Themed District for online social game project
City, Contemporaneity, and Introspection. Palace of Prayer
City, Contemporaneity, and Introspection. Palace of Prayer
Park District - Undisclosed Project
Park District - Undisclosed Project
Garden, Cave, Bridge, and City: Intermodal Station Concept.
Garden, Cave, Bridge, and City: Intermodal Station Concept.
Level Improvisation
Level Improvisation
Ancient Skyscraper
Ancient Skyscraper
Gothic Patio
Gothic Patio
Transitory Habitation and Public Space. Palace for Dance
Transitory Habitation and Public Space. Palace for Dance
Directional stages
Directional stages
Maze Ruins
Maze Ruins
The Scale of Sedimented Light: Tea Salon
The Scale of Sedimented Light: Tea Salon
Compact Villa Quick Concept
Compact Villa Quick Concept
Underground Waterfall Dungeon
Underground Waterfall Dungeon
Flying Port
Flying Port
Dungeon Tower
Dungeon Tower
Mouse Station
Mouse Station
Underground Chambers
Underground Chambers
Little colored landmark.
Little colored landmark.
Floating Market Town
Floating Market Town
Space Station for Cosmic Cat
Space Station for Cosmic Cat
Think Urban
Think Urban
Fantasy Island Sketch
Fantasy Island Sketch
Platformer Level
Platformer Level
Report User