In this post, I explore how different camera systems influence level design, focusing on their unique constraints and opportunities. From the top-down 2D's simplicity to third-person's immersive experience, each camera system transforms how players perceive and interact with the environment. The post also touches on the importance of spatial composition, visual cues, and artistic direction. There's a missing camera perspective that holds a special place for me—can you guess which one it is?
Original Post: https://www.linkedin.com/posts/jesus-machina_leveldesign-gamedesign-camerasystems-activity-7237773904365158400-qpYl