5 Ingredients for Game Town Design
This quick sketch project adapts Kevin Lynch’s ‘The Image of the City’ elements—Paths, Edges, Districts, Nodes, and Landmarks—to game level design. These elements help create intuitive and memorable game towns, guiding players seamlessly through urban environments.
The illustration shows how these core concepts can be layered together to build clear, engaging game spaces. The accompanying timelapse video demonstrates the rapid drawing process, showcasing how to quickly conceptualize and layout a city design for games.
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Keywords: Game Design, Urban Design, Level Design, Kevin Lynch, Jesus Machina, Game Environment, Quick Sketch