04 - Level Exploration: The Closest Unexplored Area in Sight โจThis project explores player behavior in free-navigation levels, focusing on how players use visual cues and memory to explore. The task is to collect four boxes in any order, and the design predicts a typical path:
The player sees Box D in the distance but leaves it for later. โจThey check a nearby corner and find Box A. โจRemembering a distant corner, they backtrack to collect Box C. โจWith no further clues, they now go for the obvious choice: Box D. โจFinally, they spot a new path leading to Box B, completing their collection. โจThis sequence demonstrates how players prioritize immediate, visible rewards while keeping other options in mind for later exploration.
Original Post: https://www.linkedin.com/posts/jesus-machina_gamedesign-leveldesign-playerbehavior-activity-7245032111013847041-VpaA